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I made an Uber double Sunny Day team
AgentParanoia
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Member: 63
Posts: 861
Résumé: Coming Soon
Groudon@Leftovers
Drought
Adamant-252 HP, 216 Atk, 24 Def, 16 Spd
-Earthquake
-Dragon Claw
-Rock Slide
-Rock Polish

Surprise, surprise, it's a sunny day team, and as such, Groudon's essential. I was thinking of using a CB set sans CB first, but Rock Polish caught my eye and, remembering the success I had with Agility Metagross in standard doubles, I figured I might as well give it a shot, so I went with the SD moveset with Rock Polish over SD instead. I chose the CB set's EVs, though, for a couple of reasons. First, I want to be slower than most any Kyogre (I suppose most would be running CS + Water Spout, anyway, but still) and the rare Abomasnow running max speed (Hail and it's 100% accurate Blizzards would really, really suck) so that Sun goes into effect immediately. Second, I wanted the most defense I could get, since I want Groudon to survive a good long time to come in again should Sun go down, which is why I'm running Leftovers as opposed to Life Orb. I changed the 8 speed EVs to 16, taking EVs out of Defense, so that I could outspeed +Speed Deoyxs-A after Rock Polish. I'll have Cherrim and Latias back him up with Helping Hand to compensate for the lack of power. EQ for STAB, Dragon Claw and Rock Slide for coverage and flinch rate, especially against Rayquaza and opposing Ho-oh.

LEAD 2:
Tangrowth@Leftovers
Chlrophyll
Modest-252 Sp. Atk, 252 Speed, 6 HP
-Grass Knot
-Sleep Powder
-HP Ice
-Reflect

I was considering Exeggcutor for this role at first given his higher Sp. Atk, but I figured Tangrowth's higher defense would help him take Groudon's EQs better. Anyway, Tangrowth leads with Groudon and either puts the hurt on leading Kyogres, Groudons, or Tyranitars with Grass Knot or incapacitates an enemy with Sleep Powder, thus preventing opponents from Exploding or using TR (unless they carry Lum, of course). I use Grass Knot instead of Solarbeam so I'm not instantly screwed if I'm trying to use a Grass attack and Kyogre comes out (and honestly, would Kyogre stay in first turn faced with a Tangrowth?). HP Ice is for Rayquaza and so forth. Reflect helps my team take EQ better, but if that's just not feasible, I can just use Stun Spore instead to cripple another pokemon after I've slept one.


Cherrim@Leftovers
Flower Gift
Modest-6 HP, 252 Sp. Atk, 252 Sp. Def
-Helping Hand
-Protect
-Grass Knot
-HP Fire

Why wouldn't I use Cherrim on this team? Flower Gift boosts Groudon's Atk and everyone's Sp. Def while Helping Hand helps out all around. I don't expect it to do much else, so I have Protect as filler so it doesn't die.


Latias@Soul Dew
Levitate
Timid-220 Sp. Atk, 176 Speed, 112 HP
-Helping Hand
-Recover
-Dragon Pulse
-HP Fire

Latias is my second Helping Hand user, and with Levitate, it can freely HH Groudon's EQs, or whoever else is out on the field. HP Fire is boosted by the sun and would let me kill Shedinja and Metagross. With Reflect, I put some more EVs into Sp. Atk at the expense of speed, although I'm not entirely sure if that's a good idea with Garchomp running around (I'd take 57.14% - 67.48% from a Jolly LO Garchomp's Dragon Claw with Reflect and 44.07% - 51.98% from a Yache one. I highly doubt Garchomp will use Outrage, since it targets a random pokemon, or CB, since that locks it into one attack, and I don't plan on giving it the chance to set up SD).

And as for why I didn't choose Latios for this role...dunno, I just like Latias better.


Heatran@Wise Glasses
Flash Fire
Modest-252 Sp. Atk, 216 Spd, 40 HP
-Heat Wave
-Earth Power
-HP Ice
-Solarbeam

So you've probably noticed by now, but I'm running a pretty big Bug and Ice weak, the latter being more dangerous since I don't want my team repeatedly nailed by Blizzard. I'm also not fully abusing Fire moves, so I decided I needed a fire type on the team, preferably one that could abuse spread fire moves. Ultimately, I narrowed it down to Heatran, Typhlosion, and Infernape, and I went with Heatran since it's got the best defenses.

I'm really pressing my luck not using a scarf, but I don't like using choice items in doubles, which is why I'm running Wise Glasses and not Choice Specs. In any case, Heatran does well switching into fire attacks against Tangrowth and Cherrim, and serves as a switch in to a Megahorn. Sun makes Heat Wave more powerful, and a Helping Hand doesn't hurt. Earth Power for opposing Heatran and...well, Metagross, I suppose. Solarbeam over explosion since I don't have much to take an Explosion anyway, and why not use a one-turn Solarbeam?


Ho-oh@Muscle Band
Pressure
Jolly-252 Atk, 252 Spd, 6 HP
-Sacred Fire
-Earthquake
-Punishment
-Return/Fly

Figured he'd be too good to pass up on a Sunny Day team. It's your standard CB set--without CB, of course--to put the hurt on the opponent. I'm considering Fly over Return as a sort of psuedo protect, if you will, since the opponent won't know which pokemon I'm targeting and simply switch in a steel type, but whatever.

It's a hastily made team and I've not gotten the chance to test it, so there are undoubtedly a lot of flaws. Right now, I'm worried about my lack of speed, as well as my Surf and Blizzard weaks. Rayquaza seems like he might screw me good with Air Lock, as well as Deoxys-A with his ridiculous attack.
#1 [ Top ]
fineifold
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Member: 511
Posts: 301
Résumé: Coming Soon
If I were you, I'd switch cherrim and tangrowth's places, you also need a spinner for ho-oh, so you could switch tangrowth for forretress, then you could switch out forretress from incoming fire attacks and heatran can reap the benifet.
#2 [ Top ]
AgentParanoia
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Member: 63
Posts: 861
Résumé: Coming Soon
Well, first off, next to nobody actually uses Stealth Rock in doubles as it's really not all that effective there, and the only real reason to use it is to kill Shedinja, so I doubt I need a spinner. Besides, Forretress does absolutely nothing for this team, and I already have two fire weaks to switch Heatran into. Also, the reason I lead with Tangrowth (it's actually Exeggutor now. I haven't updated this RMT yet) instead of Cherrim is Chlorophyll: the speed boost first turn allows me to incapacitate or flat out kill an opponent which helps Groudon set up easier, and I can also put up a Reflect. Cherrim is slower and can't do either, so it's better pulled out later and doesn't have to be paired with Groudon specifically: with Helping Hand and Flower Gift, it pretty much benefits any partner it may have on the field with it at the time.
#3 [ Top ]
fineifold
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Member: 511
Posts: 301
Résumé: Coming Soon
even with cloryphyl, I've almost never seen a competent, standerd team without a choice scarf. maybe double battles are different?
#4 [ Top ]
AgentParanoia
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Member: 63
Posts: 861
Résumé: Coming Soon
Vastly. Choice items actually don't work as well in doubles, and about the only things that use them are CS Typhlosion (Eruption) and Kyogre (Water Spout) and 1st turn Explosion users such as Azelf.
#5 [ Top ]