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Navigation: Main → Competitive → Analyses → Garchomp → Read Analysis - Garchomp![]() Type: Dragon / Ground Ability: Sand Veil Height: 6'3" / 1.9 m Weight: 209.5 lb. / 95.0 kg Gender: ♂ 50% / ♀ 50%
Defensive CombinationsGarchomp is a Dragon / Ground Pokemon, and it has a weakness to Dragon and Ice attacks, a resistance to Fire, Poison and Rock attacks and an immunity to Electric attacks. The only Pokemon that resist Dragon attacks are Steel types, which also happen to resist Ice attacks, so most Steel Pokemon tend to complement Garchomp well defensively. Bronzong / Forretress and Garchomp cover each other especially well, as Bronzong / Forretress resist Dragon and Ice attacks, and Garchomp resists Fire attacks. Other Steel Pokemon, such as Metagross, Jirachi and Empoleon also resist Dragon and Ice, but be aware that Garchomp does not assist these Pokemon's additional Ground weakness.Garchomp can use its own Electric immunity and helpful Fire and Rock resists to be a good defensive complement to Pokemon such as Gyarados (weak to Electric and Rock), Skarmory (weak to Fire and Electric and also resists Dragon), Moltres (weak to Rock and Electric), Weavile (weak to Fire and Rock and also resists Ice) and especially Abomasnow (weak to Fire, Poison and Rock). Defensive trios with Garchomp are usually built with a Steel Pokemon and Garchomp's Electric immunity and Fire resistance in mind. Garchomp + Magnezone + Gyarados is an especially effective defensive trio, as every type in the game is resisted. Garchomp + Skarmory + Tentacruel also form an interesting defensive trio, and not simply because they resist every type in the game as well. Skarmory provides top tier physical defense, Tentacruel provides top tier special defense and Garchomp provides an Electric immunity for Skarmory and Tentacruel. General CountersGarchomp has zero 100% counters. This is a statement that has been repeated continuously since Shoddy Battle's advent onto the competitive scene. Since sets like ScarfChomp, SDChomp with Life Orb, SDChomp with Yache Berry, and CBChomp all are relatively common or Garchomp, countering Garchomp with one Pokemon is impossible. Teams MUST have more than one way of dealing with Garchomp.The standard counter to the non Swords Dance sets are the typical physically bulky Pokemon: Hippowdon, Gliscor, Bronzong, Cresselia, bulky Water Pokemon like Suicune and Slowbro, and Celebi. Since all these are beaten one on one by the SDChomp set with Yache Berry, either a second physically bulky Pokemon is required, or a Choice Scarfer with a move capable of doing at least 60% to Garchomp (preferably an Ice or a Dragon move). However, since Sand Veil will only allow two 100% accurate moves to hit together 64% of the time, often a THIRD check is required. Garchomp actually requires all good teams to have at least three ways to deal with it specifically. Another "trick" to dealing with Garchomp in general is making sure to carry a Steel Pokemon along with both a Fire resist and Ground resist Pokemon, to preferably switch into the respective resist Pokemon, and then switch to the Steel to take an Outrage and KO Garchomp with an Ice attack. Be aware, however, that most Steel Pokemon are 2HKOed by a Swords Dance Outrage, and if Garchomp is carrying Yache Berry, it will beat the Steel Pokemon. Revenge killers such as Mamoswine, Weavile and ScarfChomp all work as well, but are the "second leg" of the combination, and frequently require one of the aforementioned bulky Pokemon to weaken Garchomp first. Here are common bulky Pokemon to take the first "phase" for dealing with Garchomp" 252 HP / 252 Def Bold Cresselia, Suicune, Slowbro, Celebi with Ice Beam (Hidden Power Ice for Celebi). 252 HP / 252 Def Impish Hippowdon, Gliscor, Gyarados, Bronzong with Ice Fang (Hidden Power Ice for Bronzong). 252 HP / 252 Def Impish Shuckle can never be OHKOed by Garchomp and Encore the move to come towards it so that Garchomp can be countered via resistances. Here are common revenge killing Pokemon who can come in to deal with the SDChomp set with Yache Berry once it is weakened: 252 Atk / 252 Speed Jolly Choice Band Mamoswine and Weavile with Ice Shard can OHKO Garchomp. 252 Atk / 252 Speed Adamant Choice Scarf Garchomp (with Outrage), Gyarados (with Ice Fang), Machamp (with Ice Punch) can all OHKO Garchomp. 252 SpAtk / 252 Speed Hasty Life Orb Deoxys-S / Starmie (with Ice Beam), Gengar / Azelf / Infernape (with Hidden Power Ice) can all OHKO Garchomp. Some Steel Pokemon can also use their resistance to Dragon and the item Choice Scarf to be an effective counter to Garchomp's Swords Dance Outrage. Heatran, Jirachi and Metagross can all slap on a Choice Scarf and hit Garchomp for high damage with an Ice move. However, because they resist Outrage, they can also EV themselves to never be 2HKOed by a Jolly SDChomp's Outrage, and therefore utilize prediction to always beat Garchomp (assuming Sand Veil does not cause the attack to miss). Metagross: 16 HP / 136 Atk / 124 Def / 232 Speed, Impish for 305 HP / 340 Atk / 359 Def / 351 Speed (with Choice Scarf). Jirachi: 56 HP / 176 Def / 140 SpAtk / 136 Speed, Bold for 355 HP / 308 Def / 271 SpAtk / 405 Speed (with Choice Scarf). Heatran: 8 HP / 232 Def / 92 SpAtk / 176 Speed, Bold for 325 HP / 336 Def / 319 SpAtk / 351 Speed (Choice Scarf). All three Steels are never 2HKOed by a Jolly Garchomp's Swords Dance Outrage, and can always 2HKO with the respective Ice move, even with Yache Berry. Putting It All TogetherScarfChomp + CBCross + SubSeed Shaymin - ScarfChomp has problems with physically bulky Pokemon like Hippowdon, Cresselia, Suicune and Celebi, and CBCross manages to 2HKO nearly all the physically bulky Pokemon that ScarfChomp cannot beat. SubSeed Shaymin deals with Dragon Dance Gyarados and help weaken the opposition so CBCross can more effectively deal massive damage while ScarfChomp can more effectively sweep. This trio has issues with Heatran, especially if it switches into Garchomp locked into Outrage and kills of Garchomp, so Pokemon to consider are bulky Water Pokemon such as Calm Mind Suicune or Recover Milotic.YacheChomp + CBTyranitar + Hidden Power Ice Bronzong - YacheChomp really only has issues with faster Pokemon and Dragon attacks, most commonly ScarfChomp and Kingdra in Rain. Bronzong helps deal with ScarfChomp, and Tyranitar helps remove Kingdra's Rain. CBTyranitar also deals damage to Cresselia, so Garchomp won't have to eat a Cresselia Ice Beam and waste its Yache Berry, and lures out Suicune, Hippowdon, Gliscor and has the potential to weaken them all for Garchomp. Bronzong also provides defensive coverage for Chomp + Tar, as the combination yields a huge Mamoswine weakness. Tyranitar's Sandstream also makes killing Chomp with Ice attacks very difficult, as hitting Chomp twice in a row in Sand is actually only a 64% endeavor. This trio has potential issues with bulky Water Pokemon and stat boosting, such as Calm Mind Suicune or Tail Glow Manaphy, so a Leech Seed Pokemon might be an interesting Pokemon to consider. SDChomp + TSpikesRoserade + Deoxys-S - SDChomp hits everything in the game for ridiculous damage, and really only has issues with faster Pokemon and Toxic Spikes. Roserade absorbs Toxic Spikes, induces the Sleep status on the opposition and lays down Toxic Spikes for Chomp and Deoxys-S to sweep more effectively. Deoxys-S itself deals with Gengar, Starmie, Azelf, ScarfChomp and ScarfPorygonZ that might try to spoil Garchomp's day. The only issue this vicious trio has is with faster Pokemon, such as ScarfGengar or ScarfAzelf. Pokemon such as Blissey, Jirachi or Bronzong can deal with both, and also round out special frailness or Ice problems for the trio. CBChomp + ScarfHeatran + Dragon Dance Gyarados - A truly fearsome offensive trio, these Pokemon work together to wreak simple destruction on the opponent. CBChomp really only has problems with predicting Steel Pokemon switching in and faster Pokemon like Gengar and Azelf, and ScarfHeatran scares every Steel besides Empoleon off while also often OHKOing Gengar and Azelf. Dragon Dance Gyarados can take advantage of the Cresselia, Celebi or Suicune that are severely weakened by CBChomp in the late game to more easily sweep. Since this trio is so offensive and really has few issues with defensive combinations, the ideal method for building off of this trio is continuing to add offense to the equation. Perhaps another massive damage dealer, or perhaps some Stealth Rock support are optimal directions to take. SubSalacChomp + Stealth Rock Hippowdon + Body Slam / Thunder Wave Jirachi - This "hax" trio is designed to benefit Garchomp as much as possible. Hippowdon activates permanent Sandstream for Garchomp's evasion to rise to 80%, and Jirachi uses whatever paralysis move is preferred in order to decrease Garchomp's chances of being attacked down to 60%. This trio has issues with Mamoswine in Hail and Swampert with Ice Beam and Earthquake, so a Ludicolo is potentially a very interesting addition. In fact, any Grass Pokemon, like Celebi (who can also Thunder Wave to increase the "hax" factor", complements this trio well. MixChomp + Leech Seed Celebi + Explosion Metagross - MixChomp really has issues with Regice, Gyarados, Cresselia and bulky Water Pokemon with some Special Defense, and Celebi, especially with Leech Seed, takes care of all those threats except for Regice, who Metagross takes care of. Two Pokemon who give this trio serious issues are Life Orb Infernape with Hidden Power Ice and Life Orb Azelf with Hidden Power Ice. Any Pokemon that can take care of this issue is an ideal addition to this trio. RestTalkChomp + Magnezone + CBDugtrio - RestTalkChomp has issues with Steel Pokemon resisting its attack (Outrage), and Magnezone traps the Skarmory, Bronzong and Forretress that trouble it while Dugtrio traps the Heatran, Magnezone, and Metagross that trouble it. Choice Scarf Heatran with Hidden Power Ice and Weavile can potentially give this trio issues, so a bulky Pokemon such as CurseSwampert or Calm Mind Suicune would be an opportune direction to take when building off of this trio. BulkyChomp + TSpikesTentacruel + SpikesSkarmory - The stall team trio. This trio has Stealth Rock, Toxic, Toxic Spikes, Rapid Spin, Toxic Spikes absorbing, Spikes, and Phazing all in three Pokemon, while also providing a Pokemon that can take care of the bane of most stall teams, Mixmence (who often carry 270 Speed, or at most 280 Speed and a tie). Typing wise they cover each other excellently, though there is a double electric weakness, which can be taken care of via a Grass Pokemon, such as Celebi, or an Electric Pokemon, such as Zapdos. Note that both additions make the trio weak to some Tyranitar set, and that Garchomp will not OHKO Tyranitar with its Earthquake, so perhaps a Fighting Pokemon would also be wise to consider. Set - ScarfChomp
[ Information | Other Options | Offensive Combos | Strategic Combos | Set Counters ] Dragon, Ground and Fire are all together resisted by no Pokemon in the entire standard metagame. This set's purpose is to come in during the late game and sweep the opponent with two very powerful STAB attacks being supported by 394 Attack and 454 Speed. Fire Blast is chosen over Fire Fang because it is a 2HKO on Skarmory and a OHKO on Forretress, even with the -SpAtk nature. Other OptionsScarfChomp has a few options for that last slot. Stone Edge can be considered if Gyarados / Zapdos are considered immediate threats and must be dealt with faster than Toxic can deal with them. Dragon Rush can be considered over Outrage / Dragon Claw simply for its flinching potential. Crunch, for Celebi, Starmie, Cresselia or Dusknoir, or Aerial Ace, for Heracross, might considered, but should not be, as Outrage does more to all of them and is a near OHKO to the only one that it does not do more to, Heracross. Offensive CombinationsScarfChomp finds itself unable to 2HKO Cresselia, Deoxys-D, Bronzong, Hippowdon, Gliscor, Donphan, Celebi, Shaymin, Slowbro, Manaphy, Gyarados, Suicune, Shuckle, Cloyster, Weezing, Slaking, and really defensive Steelix / Regirock / Rhyperior / Dusknoir / Uxie / Umbreon / Miltank. Skarmory, Forretress, Leafeon and Tangrowth are also huge concerns, as ScarfChomp has to deviate from its high damage STAB attacks to "predict" and use Fire Blast to 2HKO them. Strategic CombinationsThe most obvious strategic combination is having Garchomp complemented by Sand, most easily accomplished by adding either Tyranitar or Hippowdon to the team. Reducing Ice Beam's or Ice Shard's 100% chance to hit Garchomp to 80% really displays its merits in the long run, when in 1 out of every 5 battles Garchomp is given an extra turn to wreak havoc on the opposing team. Toxic Spikes also significantly bother ScarfChomp, as it will look to come in late game and take 6 or 7 turns to sweep the opposing team, and if it is badly Poisoned, even if it is only hit by minor attacks, Garchomp will go from having the potential to attack 6 or 7 times to only being able to attack 3 or 4 times, so having a Rapid Spinner or grounded Poison Pokemon on the team is an advantage. Set CountersCresselia, Bronzong, Hippowdon, Gliscor, Donphan, Celebi, Shaymin, Slowbro, Manaphy, Gyarados, Suicune, Cloyster, Weezing, Slaking, and really defensive Dusknoir can take a hit from ScarfChomp and respond with Ice Beam, Ice Fang or Hidden Power Ice. As long as Skarmory, Tangrowth and Forretress do not switch into Fire Blast, they take minimal damage from all of Garchomp's other attacks and can KO Garchomp before it KOes them back. Set - YacheChomp
[ Information | Other Options | Offensive Combos | Strategic Combos | Set Counters ] Does a set with simply one difference, the item, truly deserve an entirely different section? In almost every case, the answer would be no. However, Yache Berry Swords Garchomp serves a different purpose, and can be such a gamebreaking that it deserves its own section. The moves are chosen for powerful STAB and coverage, and Fire Fang is chosen over Fire Blast because it does more to Skarmory after the Swords Dance. Other OptionsOutrage can be dropped for Stone Edge if hitting bulky Zapdos and bulky Gyarados is pressing concern. Dragon Claw also becomes a viable option on this set, because Yache Berry allows for one "free" turn. Offensive CombinationsBecause SD Garchomp really has no true "counters," what really concerns is the concept of revenge killers. SD Garchomp's complementing Pokemon should be those that can deal with the non Ice attacking revenge killers, like ScarfChomp, or Pokemon with Explosion / Destiny Bond. Pokemon such as Tyranitar, Blissey, Heatran and Metagross all tend to lure out ScarfChomp, and throwing an Ice attack on them and makng them defensively bulky will assist SD Garchomp greatly. Strategic CombinationsThe trick with successfully sweeping with YacheChomp is weakening one of the opponent's Pokemon that has Ice Beam, so that it can OHKO that Pokemon later and then take an Ice attack from another Pokemon without too much harm due to its own Yache Berry. This often means luring out these common Pokemon, such as Cresselia, Blissey or Suicune. This can be done easily by using a Dragon Dance Salamence; just Dragon Dance on turn one, Dragon Claw the opposition until it is below 50% so that when Garchomp comes out, it can KO the weakened counter, and perhaps survive a Mamoswine or Weavile Ice Shard. Set CountersAgain, there are few counters by the standard definition of counter. However, certain Pokemon can be EVed specifically to deal with this omnipresent threat. Choice Band Snorlax with 252 HP / 168 Def can always survive a Swords Dance Outrage and OHKO with Selfdestruct. A 216 HP / 16 Atk / 96 Def / 180 Speed Adamant Choice Scarf Gyarados will defeat YacheChomp the majority of the time. The standard Garchomp counters, such as Bronzong, Cresselia and Suicune do not apply as they will frequently switch in on a Swords Dance, and then only deal about 40% with a Yache Berry reduced Ice Beam, and be subsequently 2HKOed by Garchomp. However, both Cresselia and Suicune can run Choice Scarf versions in order to defeat Yache Chomp one on one. Suicune would need 116 Def / 216 SpAtk / 176 Speed Bold to always survive a Swords Dance Outrage and always 2HKO Yache Chomp, and Cresselia would need 56 Def / 252 SpAtk / 200 Speed Bold to always survive a Swords Dance Outrage and always 2HKO Yache Chomp. Set - SDChomp
[ Information | Other Options | Offensive Combos | Strategic Combos | Set Counters ] This set tends to see a rise in usage when Stall teams begin to take over the metagame. It's purpose is very simple: Swords Dance, and proceed to OHKO the majority of the metagame. Outrage and Earthquake are there for STAB, and Fire Fang is there for coverage for Skarmory, Forretress and Bronzong. Fire Fang is chosen over Fire Blast as a Swords Dance Fire Fang is sometimes a OHKO to Forretress and Bronzong, and its ability to Flinch Skarmory is very useful. Other OptionsRunning Adamant is an option to consider, as it dramatically increases the chance to OHKO Celebi, Gliscor and Slowbro, and it also moves the chance to OHKO Cresselia / Hippowdon with Stealth Rock down into more respectable 40% ranges. If locking Garchomp into Outrage is undesirable for Pokemon such as Gyarados or BulkyMence, for fear of the switch to a Steel, having Stone Edge over Fire Fang is a possibility, just make sure that Bronzong, Skarmory and Forretress are dealt with somehow, such as with Magnezone. Offensive CombinationsSince only Cresselia and Hippowdon really have a practical chance of not being OHKOed by Garchomp, the Pokemon that truly complement this Garchomp are those that can deal with Pokemon faster that are capable of OHKOing Garchomp, such as Gengar / Azelf with Hidden Power Ice, Starmie with Ice Beam, ScarfChomp and Weavile. Therefore, Deoxys-S, with Superpower, Ice Beam and Shadow Ball is an ideal partner. Strategic CombinationsSince Garchomp needs to get a Swords Dance out and it will frequently not have te opportunity to switch in as easily in game, a Pokemon with Encore can sufficiently help out Garchomp. Since Garchomp has Sand Veil and will frequently have permanent Sand to help him, Shuckle is a great complement. Shuckle gets a Special Defensive boost in Sand and can take all Ice attacks directed towards Garchomp, while also being able to set up Stealth Rock (that ensures the OHKO or 2HKO of many Pokemon) and being able to Encore the opponent, to allow Garchomp to switch in more efficiently. Set CountersThere are no counters to this Garchomp set, at least in the traditional definition. Skarmory takes +50% from a Life Orb Swords Dance Fire Fang, and Hippowdon / Cresselia are potentially OHKOed by Life Orb Swords Dance Outrage. The best way to deal with this Garchomp is to have a faster Pokemon with an Ice or Dragon attack. Azelf, Gengar, Starmie, Mamoswine and Weavile can all efficiently OHKO Garchomp with their respective Ice attacks. Set - BandChomp
[ Information | Other Options | Offensive Combos | Strategic Combos | Set Counters ] This set is meant to wreak sheer, immediate havoc on the opponent's team. Hippowdon and Cresselia, even if both are running 252 HP / 252 Def +Def nature, are 2HKOed by Outrage the majority of the time simply with Stealth Rock and Sandstorm in play. Fire Blast is chosen over Fire Fang because it does more damage to Skarmory and Forretress, and Celebi should be hit by Outrage anyway. Other OptionsStone Edge once again is a possibility over Dragon Claw, as Gyarados will forever remain Garchomp's nemesis. This Choice Band set also allows Dragon Rush to be a seriously viable alternate, as Dragon Claw and Outrage can be replaced for the flinching potential of Dragon Rush, and Stone Edge can be added to take care of Gyarados. If Dragon Rush is chosen, switching the nature to Jolly is recommended just to more often take advantage of the potential flinch. Offensive CombinationsCB Chomp is a phenomenal wall-breaker. A Pokemon with slightly weaker offensive stats and high Speed that wants to sweep late game should make CBChomp its partner. Life Orb Aerodactyl, Deoxys-S, Weavile and Dugtrio all benefit from CB Chomp's huge attacks. Strategic CombinationsSince Garchomp will 2HKO every Pokemon in the standard metagame if it chooses the right move, the only thing Garchomp has to worry about is faster Pokemon, especially since it runs an Adamant nature. Spreading Paralysis around, through Jirachi, Togekiss or Slowbro would help Garchomp greatly. Faster Choice Scarfers, such as Gengar, Azelf and Dugtrio can help to eliminate the non-Scarf versions that would come in and beat Garchomp, and also outspeed Deoxys-S, who can come in while Garchomp is locked in Outrage and OHKO with Ice Beam. Set CountersCountering a Choice Band set is all about prediction. If Garchomp is going to use Earthquake, bring in Ice Beam Cresselia or Ice Fang Gyarados. If an Outrage is predicted, bring in Bronzong or Ice Punch Metagross. Coincidentally, the only Pokemon that is not 2HKOed by CBChomp is an extremely defensive Bronzong, which has a chance to 2HKO Garchomp with Hidden Power Ice. Set - MixChomp
[ Information | Other Options | Offensive Combos | Strategic Combos | Set Counters ] Designed early in the DP metagame, this set's purpose is to surprise Hippowdon and Gliscor, and maintain physical sweeping potential by Swords Dancing in the late game. Draco Meteor will 2HKO 252 HP / 4 SpDe neutral nature Hippowdon and Gliscor everytime. Fire Blast is OHKO on all standard Skarmory and Forretress, and 2HKO on Bronzong the majority of the time. Swords Dance + Earthquake allows Garchomp to complete its coverage and also not be walling by special walls. Other OptionsThis set is as it is, and really has no other options. It requires the +SpAtk nature to ensure a 2HKO on most standard Celebi, and it requires at least 300 Speed to lose to Salamence. The moves are essential as well, as Fire Fang is not recommended due to Fire Blast's ability to OHKO Skarmory. Offensive CombinationsThis set really has issues with Cresselia, specially defensive Dragon Dance Gyarados, specially defensive Celebi (switching in on a Draco Meteor) and physically defensive Regice. A Swords Dance Heracross can OHKO all of them, and only fears a 295+ Speed Celebi using Psychic against it, which is excessively rare. Even a Choice Scarf Heracross is fine, albeit with good prediction. Tyranitar can also handle all those threats, though it will have to be slightly defensive to survive an offensive Gyarados' Waterfall Strategic CombinationsAs usual, Sandstorm helps Garchomp a lot due to the activation of Sand Veil, and a Rapid Spinner / Poison Pokemon complements Garchomp well by removing Toxic Spikes from the field. Set CountersCresselia, Regice, Gyarados, and bulky Waters, especially those with some special defense like Suicune, Milotic and Slowking, all can take a Draco Meteor on the switch, not be KOed by the following Earthquake, and OHKO back with Ice Beam (or in Gyarados' case, Ice Fang). Set - SubSalacChomp
[ Information | Other Options | Offensive Combos | Strategic Combos | Set Counters ] This set's purpose is to take advantage of Sand Veil by continually using Substitute and hoping for an eventual Sand Veil miss, Swords Dancing, and then having Salac Berry activate with the last substitute, so Garchomp effectively has +2 in Attack and +1 in Speed, with no Choice to limit it. Other OptionsRunning a Jolly nature, to always have at least a Speed tie with Jolly ScarfChomp and outspeed most Deoxys-S (since they rarely run a +Speed nature and 236 Speed EVs), is a viable choice. It would also allow Garchomp to outspeed all ScarfPorygon-Z, Modest ScarfGengar and ScarfAzelf. Offensive CombinationsSince Skarmory / Bronzong / Forretress completely wall the non Fire Fang set, Magnezone would do well to eliminate those threats. Hippowdon, Cresselia and Gliscor can also annoy if Sand Veil does not activate propitiously, so an Ice Beam Tyranitar could be nice to eliminate those threats. Suicune and Slowbro can also stand up to this set, so Grass Pokemon like Celebi, Shaymin and Ludicolo also serve as ideal complements, especially since they deal with Hippowdon, Cresselia and Gliscor as well. Strategic CombinationsObviously this depends on having constant Sand out, so having both Sandstreamers, Tyranitar and Hippowdon, on the team would be a huge advantage, especially in case one falls in the early game. Set CountersThe most dependable way to take care of this Garchomp is removing Sand from the field, via Abomasnow and Snow Warning or any Pokemon with Sunny Day / Rain Dance. However, these two options tend to centralize teams a bit too much, and might not be completely desirable. Set - RestTalkChomp
[ Information | Other Options | Offensive Combos | Strategic Combos | Set Counters ] RestTalkChomp is designed to absorb status and sweep at the same time. Outrage is resisted only by Steels, but even they are hard pressed to take a +6 boosted Outrage from Garchomp. The EVs have very specific purposes, as well. Other OptionsThe other options really have to do with the EVs. Garchomp can choose to run 164 Speed EVs in order to reach 309 and outspeed 306 Pokemon and those with +Natures that gain the bonus point at 307 (to reach 308). Offensive CombinationsSince Steels resist Outrage, any Pokemon that can take care of Steels is a great offensive complement. Magnezone can easily remove Skarmory, Forretress and Bronzong from the equation, and can deal with Metagross so long as it is faster and has Magnet Rise. For Heatran, other Metagross, and Jirachi, Calm Mind Suicune, Dragon Dance Salamence and Dragon Dance Gyarados all provide effective support. Strategic CombinationsAs usual, Sand Veil is the easiest and most obvious trait of Garchomp's that an assisting Pokemon can exploit, so the Sandstream Pokemon, Tyranitar and Hippowdon are optimal choices. Set CountersMost of the normal Garchomp counters and revenge killers aren't exactly optimal for this Garchomp set, as Garchomp is capable of surviving most of those Ice attacks and responding with a OHKO on the frailer, faster Pokemon and a 2HKO on the slower, bulkier Pokemon. Set - BulkyChomp
[ Information | Other Options | Offensive Combos | Strategic Combos | Set Counters ] Garchomp is known primarily for its impressive offensive prowess, and subsequently its auspicious defensive potential is often overlooked. Garchomp's 108 HP / 95 Def / 85 SpDef is actually bulkier on average than Swampert. Garchomp comfortably sets up Stealth Rock, and the Steel that switches in, be it Skarmory, Forretress or Bronzong, is then Fire Blasted. Other OptionsDepending on personal preference, Garchomp can lower or raise its Speed to whatever levels it wishes. If those 33% KOes are desired to be made into 0% KOes, 240 HP / 164 Def / 88 SpDef / 16 Speed EVs with Impish nature, for 417 HP / 293 Def / 228 SpDef / 244 Speed allows Garchomp to never be OHKOed by an Adamant Mamoswine's Ice Shard and never be OHKOed by a non-boosted Modest Gengar's Hidden Power Ice, while still reaching enough Speed to outspeed Jolly Tyranitar. Offensive CombinationsThis will look to lay down Stealth Rock for its team mates, use Toxic to slowly weaken the opponent and use its reputation to lure Skarmory / Forretress out in order to weaken them for another sweeper on the team. This Garchomp itself complements any Pokemon direly begging for Stealth Rock to be put in play and Hippowdon to be hit with Toxic or Skarmory to be hit with Fire Blast. Obvious choices are SDLuke, Dragon Dance Salamence, Choice Band Gyarados, and Nasty Plot Azelf. Strategic CombinationsSince this doesn't hit particularly hard, it doesn't have a stat boosting move and it doesn't have too impressive Speed, this set is not going to be sweeping the opposition. It's purpose is to use Garchomp's credibility as an offensive threat to force a switch and freely lay down Stealth Rock, and also use its Fire / Rock resists and Electric immunity to round out a team. Set CountersWeezing has its way with this Garchomp set, as only Dragon Claw really hits it hard, and that is from a much weaker Garchomp Attack stat. Bulky Water Pokemon generally can handle this set, but do not like getting Toxiced at all, so something like a Rest Sleep Talk Ice Beam Milotic or Calm Mind Rest Sleep Talk Surf Suicune would be more optimal counters. CurseLax can effectively set up on this Garchomp set, especially since Earthquake is not as powerful as normal. |
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